AI Insights · Timothy · December 2021
Top 5 First Person Games on Android in the UK, Q4 2021
In Q4 2021, the top 5 first-person games on Android in the UK showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q4 2021, the top 5 first-person games on Android in the United Kingdom showed varied trends in weekly downloads, revenue, and active users. Here is a detailed analysis based on Sensor Tower data.
Yes or No?! - Food Pranks from Lion Studios saw a significant spike in weekly downloads early in the quarter, peaking at around 40K in mid-October. However, downloads gradually decreased to approximately 17K by the end of December. Weekly active users followed a similar pattern, starting at around 45K and ending at 33K.
Fidget Toy Maker by Geisha Tokyo, Inc. experienced a peak in weekly downloads in mid-October, reaching about 35K. This was followed by a steady decline, with downloads dropping to around 9K by the end of December. Weekly active users mirrored this trend, peaking at nearly 44K in mid-October and decreasing to approximately 19K by the end of the quarter.
Rec Room - Play with friends! from Rec Room saw a steady increase in both weekly downloads and revenue. Downloads rose from around 4K in late September to over 20K by the end of December. Weekly revenue also showed an upward trend, peaking at about $1.7K in late October. Active users increased from around 8K to over 30K during the same period.
Keyboard Art by ZPLAY Games had a varied performance in weekly downloads, starting at around 3K in mid-October and peaking at nearly 30K by the end of the month. However, downloads dropped to about 10K by the end of December. Active users followed a similar trend, with a high of around 34K in late October and stabilizing at about 28K by the end of the quarter. Weekly revenue remained low, with a peak of $14 in mid-December.
Teacher Simulator: School Days from Kwalee Ltd experienced a steady decline in weekly downloads, starting at around 14K in late September and dropping to about 6.8K by the end of December. Weekly revenue was relatively stable but peaked at $65 in late November. Active users decreased from around 22K to about 12.6K over the quarter.
For more detailed insights and data, visit Sensor Tower.